Insert Delete Get Random
Design a data structure that supports all following operations in average O(1) time.
insert(val): Inserts an item val to the set if not already present. remove(val): Removes an item val from the set if present. getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.
Example: Init an empty set. RandomizedSet randomSet = new RandomizedSet();
Inserts 1 to the set. Returns true as 1 was inserted successfully. randomSet.insert(1);
Returns false as 2 does not exist in the set. randomSet.remove(2);
Inserts 2 to the set, returns true. Set now contains [1,2]. randomSet.insert(2);
getRandom should return either 1 or 2 randomly. randomSet.getRandom();
Removes 1 from the set, returns true. Set now contains [2]. randomSet.remove(1);
2 was already in the set, so return false. randomSet.insert(2);
Since 2 is the only number in the set, getRandom always return 2. randomSet.getRandom();
class RandomizedSet {
HashMap
/** Initialize your data structure here. */
public RandomizedSet() {
map = new HashMap<Integer, Integer>();
values = new ArrayList<Integer>();
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
public boolean insert(int val) {
if(!map.containsKey(val)) {
map.put(val, val);
values.add(val);
return true;
}
else {
return false;
}
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
public boolean remove(int val) {
if(map.containsKey(val)) {
map.remove(val);
values.remove(values.indexOf(val));
return true;
}
return false;
}
/** Get a random element from the set. */
public int getRandom() {
int random = (int)(Math.random() * values.size());
int valueToReturn = values.get(random);
return map.get(valueToReturn);
}
}
Insert Delete Get Random Solution